![]() ![]() You can set more impressive results behind the gate of higher ranks in hacking to reward some specialization. While exploring Citadel Station in System Shock, you'll come across a number of powerful enemies that The Hacker will have to battle in boss fights. This goes fairly hand in hand with implementing an RPG system ala SShock2. Just not particularly wise, given how he wound up in that situation! Hacking, tinkering, and modding make the character feel smart, and he should be smart. A bunch of cyborgs are hanging out under a potentially explosive power conduit? Hack it. First introduced in 1994, the series has captivated players for almost three decades with its innovative gameplay, immersive storytelling, and unforgettable atmosphere. Someone dropped their PDA with the password in the hallway? Hack it. The System Shock series is one of the most influential and groundbreaking franchises in gaming history. ![]() That security guard had a nifty weapon locked to his biometrics? Hack it. His techie know-how should be more in the spotlight than running and gunning like John McClaine. The Shock series tended to relegate hacking to opening doors and taking over turrets, but Shock 1's protagonist is a nerd, not a borged-up soldier or a genetically engineered underwater superman. One thing I'd dearly love to see in the remake is more opportunities for the hacker to be hackery. ![]()
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